![]() ![]() ![]() So I had a mission where the Free World League was like "go kill this diplomat" and I was just ––Īustin: Shoutouts to the "Free Worlds" League! Ohhhh this world is fucked! Anyway, continue. Rob: –– go so fucking sideways for the dumbest reasons. ![]() For instance, just before we recorded I had a Milk Run –– It seems like it's pulling from different scenario setups that I've seen before. A non-trivial thing: There is a lot more BattleTech in this game than there was the last time I spent serious time with it. Rob: I think something else as I come back to and there's this new stuff. But most of my multitudes are like "Yeah, that rules, put more mechs in it." This is a great mech for a Coil M" or whatever it is.Īnd I know that this stuff already says like "Skirmisher/Brawler," it already gives you a breakdown of the way the mech is supposed to be used, but these specific mechanical abilities help you conceptualize what those mechs could do on the field for you so well, I really, really liked that stuff. Austin: When you see the Rifleman for the first time, which has a system called the rangefinder suite which reduces long range attack penalties and extends its view distance, you're like "That mech is a sniper, I'm gonna put long range attack stuff on this thing." In a BattleTech 2, I almost wish some of that stuff would be, if not built into every mech, at least be like "oh, this would be a place where you would put the rangefinder suite. ![]()
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